Climb the pile of rubbish to the door and unlock it to return to the house. Follow the corridors and jump through the hole. Follow the other direction and go upstairs. Go to the corridor with red lighting, to the right and unlock the door to stumble upon a brick wall (take a picture and it will appear). Pick it up, there is a hole in the hallway ahead. Take the rusty key, go upstairs and unlock the door in front using this key. Follow the left, down and unlock the cabinet. Go through the doors to find a room with three doors. Open them to find a room with another door. In the hallway, go left and down the stairs, unlock the door at the end and you will see a long hallway with many doors. Go back to the stairs, up and to the right at the end of the corridor. Pick up the rug from under your feet and you will see another descent. Go down through it and go to the lighted room. At the very beginning, there is a hatch in the right corner. Follow the long corridors until you find yourself in a room with cabinets. There are many things scattered around the room. Go left and up into the corridor on the right and open the door on your left. You will be taken back to the very beginning. Turn around and see a ghost in the doorway. Go to the nearest room on the left and go inside. Go to the corridor, right and down and open the door. Extinguish the lighter and take another photo. Take a picture so that the wall disappears. Insert the jaw and open the cabinet next to it. However, you can wait a little: from the door go to the left to the blue sheet, past the lockers and round wall clock in the basement. Follow down the steps, through the door on the left, and open the door in front using the basement key. Follow down, open the door under the stairs and turn to the right side. Go through several doors and approach the cabinet in front.Īfter waking up, follow the room to the left and find the mannequin's jaw in the sink. When she disappears, go through the red door. The ghost of the girl will appear in the corner. Examine the cage, causing the doll to disappear. Move in the direction of the red door to enter the room with the birdcage. Open the white door and leave the ghost room. And you find a key with a keychain resembling a birdcage in one of the drawers. Dodge the ghost and search the two tables to the left and right. The door in the far white section is closed. Unlock the other red door and you will find yourself in a room with pieces of furniture. Tear it and make your way into the room with the birdcage. Go through the wardrobe to the nursery and examine the wall to the left of the bed. Go back, to the left and go around the bedroom by another route. Go upstairs from the hallway and examine the nursery door. Look around the room until you can return to the house. Apply the key on it, take the image and hear the voice on the radio. There is a small key behind one of the drawings. Go to the tree house ahead and look at the images on the right. The door under the stairs leading to the basement should now glow red. Interact with him (the "audio tape" icon should appear, and then go down to the hallway. Go to the next room, a study with a map on the wall and a safe. Examine the inscription, turn around and see how the monster takes the girl. Go to the nursery, where the doors will close. Move to the hallway with the radio, to the second floor and to the room on the right. Continue taking photos and follow the trail of the ghost woman. Pick up the syringe that fell from the ghost. At the end of the corridor, a ghost will appear behind the storage room. Do you see the black trail? Follow this trail through several corridors until you find yourself at the storage room. Take it and hold down LMB to take pictures. Go to the room on the right and then back. In that case, run here!įollow the corridor on the left to the TV with a gramophone. For example, if you lose some discarded item, but it turns out that it is needed to advance through the storyline. There will be a closet inside, and there you can get different things that you need according to the plot. Follow through the door and see another one leading to the Storage Room. You will see a staircase and a door to the left of it. Go up the steps near the cabinet, to the left and unlock the door on your right hand. You can explore the garage, but in fact in the first chapter you are not interested in it. There will be a note on it stating that the key is in the pants. If your character does not want to climb into the car, go back to the corridor where the light bulb exploded and go downstairs to the garage door. Find the door to the laundry room and look into the far washing machine to find the key to the garage. In the dining room, unlock the door leading to the basement.
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